Any college degree can be helpful to get into the gaming industry; every professional will be handy in any gaming company. But to Erik Willis, the best thing those interested in creating a game can do is create a game themselves. We can find online and free the same tools triple-A studios use, Unreal Engine and Unity, for instance. He believes that it doesn't need to be a big game; it can be a simple one. But someone that can show they have what it needs to build a game from scratch has many chances of getting hired for a gaming company.
Erik Willis is an Associate Producer at Funcom. He holds an A.A. in Liberal Arts and Sciences from Central Community Piedmont College, a B.S. and B.A. in Computer Science and Mathematics from the University of North Carolina at Wilmington, and a Master's Degree in Arts, Entertainment and Media Management from the University of Utah. He worked on many cool projects like Disney Infinity, Looney Toons Dash, and he also worked at React Games on PC, Mobile, VR, and Console projects.
In this episode, we discussed his role as a project manager in Funcom, what happens when a project goes beyond its budget, and how he manages to turn what game creatives think into what game developers create. We also talked about his favorite games and what project he enjoyed the most. He spoke about the massive importance of game testing and how boring and challenging it can be. He also shared his view on the future of VR, consoles, and the gaming industry as a whole.
Tune in to find out what it means to create a video game from a producer's standpoint.
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